

Five Players
Five Cards
Five Rounds
Closest to five wins!
- Coming soon -
To Kickstarter
“The most popular game played on Thaemodas.”
5s is a game of quick arithmetic for up to five players.
Think Five Card Draw meets Black Jack.
There is a host of other games to be played with this beautiful custom deck, as well.
Your copy will include the rules to 5s and over 5 other games!


About 5s
Players: 2-5
Goal:
The player with the hand total closest to 5 wins!
Suits
There are 5 suits in this deck, each corresponding to an element.
Fire
Water
Air
Stone
Fate
Each element has a Seraph associated with it. A Seraph is a kind of god or elemental spirit in the world of Thaemodas.

Jaldova
The Water Seraph
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Taking the form of a great whale with a protective shell armor...

Nyrn
The Air Seraph
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A golden great bird with four wings...

Fel
The Stone Seraph
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Appears in the form of a giant tree in the in the middle of an expansive forest which was the place of an ancient battle. Fel summoned enough energy during battle to turn all the soldiers to trees. They would be his companions through the rest of time.

Emriid(sp?)
The Fire Seraph
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An impressively large fire salamander oozing lava and embers.

Lucik
The Fate Seraph
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A nine-tailed silver fox. He deals in fate and luck.
Types of Cards
There are two types of cards in the deck: Numerals and Seraphs.
Numerals
Numerals can be in one of the four main elements (fire, air, stone, water) and may be numbered one through ten.




Seraphs
Seraphs are associated with each of the five elements. The main four may have values -1 through -4. The fate Seraph card only has one value: +/-5. This means that it may count as positive or negative 5. This is a nod to Lucik, the Fate Seraph, who specializes in trickery and luck.





Gameplay
Round 1 - Deal:
Deal 5 cards to each player.
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Round 2 - 1st Exchange:
Each player may exchange any number of cards in their hand for new cards from the draw pile. If a player would like to hold, they need not exchange any cards.
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Round 3 - Second Exchange:
Continued exchanges.
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Round 4 - Third Exchange:
Final exchange. This will be your final hand.
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Round 5 - The Reveal:
Each player reveals their hand. Closest player to a hand total of 5 wins.
Note: Numbers equidistant from 5 are considered equivalent.
Example: 4 & 6, or 3 & 7, etc.
Breaking Ties:
In the event of a tie, either in the exact hand total or distance from 5, players total the magnitude of negative points they receive from Seraph cards. The player with the lowest total wins.
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​If that does not resolve the tie, the winner is the player with fewer Seraph cards.
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If the tie is still not resolved, this is considered a true tie. In a betting game, the pot would be split and a new game started.
